Apr
2013
Friday Update #4
2
Last Friday was Easter weekend – so we decided to no post an update. But for this week’s Friday update (it must still be Friday somewhere! ;)) we have a little freebie for you game developers out there. It’s two tilesets that Simon has pixeled for the purpose of prototyping. They both were designed with two different auto-tiling algorithms in mind.
The first one is for a typical platformer or sidescroller game:
We’ve also included the background layers. You can read up on the technique and how to make use of it in your own games here: A bitwise method for applying tilemaps
The second one is targeting top-down or a typical jrpg perspective:
It uses the following auto-tiling concept: Implementing auto-tiling functionality in a tile map
Of course you can always just load them into tiled or another tile map editor and manually design your maps. Both tilesets are licensed under Creative Commons Attribution-ShareAlike 3.0 (CCA 3.0). Which pretty much means you can do whatever you want with it.
Download them from here: Download
Hope you guys can use this and we’d love to hear about any projects using them!
Hi there, just dropping in to let you know that you have been featured on Indie Game Blogs: http://indiegames.co.za/?p=509
Also, you should remove the ‘/’ from the twitter link on your page or it wont work for many people.
Keep up the good work!
Thanks a bunch for featuring us! The love is much appreciated.. And I removed the ‘/’ – thanks for pointing that out 🙂
Pixel Towers 1.0.6:
* New Options Menu:
* Sfx On/Off
* Music On/Off
* 3 Detail Levels (may increase performance)
Pixel Towers 1.0.5:
* App2sd
* UFO sightings
* Bugfixes
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