23.
Oct
2011

Dungeon Generation explained

In this post I’ll try and explain the dungeon generation that we are currently using in our dungeon crawler (WIP title: Awaken). It’s taken us a little bit of time to get to the place where we are somewhat happy. There will still be lots of improvements done until the final release, but in the meantime we can get some pretty decent looking dungeons.

To give you an idea of what kind of dungeons we are currently getting, here’s an image that shows variously sized dungeons generated out of the game:

19.
Oct
2011

Dungeon Crawler – WIP video

We have been working like mad to get our latest game off the ground. We’re absolutely stoked about this project. If games like Eye of the Beholder, Dungeon Master, Ambermoon get you drooling (like they do for us) you should check out our newest video:

The game is a classic dungeon crawler with some twists. The dungeons are completely randomly generated but have specific key points that tie it all together and keep the levels accessible.

We would love to hear what you guys think!

Cheers,
Bach

1.
Oct
2011

Our next game: First two screenshots

Hey all 🙂

Bach and I are now again working with full speed on our next project. After several prototypes of different gameplay ideas we found finaly one we think it may turn out to be fun to play.

If you have followed us earlier you may see some similarities with a project we worked on in 2009/2010. But it is rather different in the end. But the gameplay will be part of another post. For now we have only two screenshots for you. 🙂

Please note: This is earliest WIP stuff here, everything may and will change in the future etc. 😉

31.
Aug
2011

Still Dreaming

A bit more than a week ago I took part in a competition called Ludum Dare. The aim of the competition is to create a game from scratch within 48hrs using a community voted theme. It’s been itching me for a while to take part in the competition as I think it’s an excellent excuse to spend a weekend doing what I love most – Making games.

This Ludum Dare’s theme was “Escape”. I ended up creating a little eerie adventure game called “Still Dreaming” that takes you through a few simple puzzles. You’re playing as the main character caught in this abstract dream world and your goal ist to escape it. My main motivation was to create something with a distinct atmosphere that would draw the player into the bizarre dreamscape. Overall I think I succeeded fairly well in that aspect. Here’s a screenshot from the game:

If you know what you’re doing it’ll only take you about 5 minutes to play through the whole experience. Unfortunately I couldn’t make more content happen in the 48hrs that I had. However, I am planning on extending the game as I’ve received some pretty encouraging comments over on the Ludum Dare page.

If you want to give the game a try clickety click through here (runs as a java applet in the browser): Still Dreaming

Would love to hear what you guys think of the game!

27.
Jul
2011

How to create planets in Photoshop with a click

Hey everyone,

finaly I got some spare time to make a blog post. A lot of stuff kept me from doing it but now it’s about time that I just take the time.

Bach has already posted it earlier: We just started working on a new game for Android.

Nope, I won’t tell you yet what the game is about, This will happen a little later when we have more to show besides some graphics demos. 😉

But when we finished Jagen we decided that we want to post more often about our games in development and share some ideas and thoughts with you guys and hopefully give you some insight on how we solve some problems and even get some early feedback on our games.

So here it comes: My  first small developer diary and “How to” 🙂

I hope you like it.

9.
Jul
2011

New Levels for JAGEN

Exciting times for us! JAGEN has broken through the 5000 downloads barrier in just under 3 weeks and we’ve been mentioned on quite a few blogs and Android news sites. Some people love it, some people don’t. But for us, it’s been an invaluable experience. You live and learn.

We’re already gearing up for another game and have some pretty fun things lined up. More on that soon!

Meanwhile, JAGEN just got a nice little update with 2 new (challenging) levels. We’ve also tweaked the background assets a bit in order to improve contrast between background and foreground. Hopefully you guys will enjoy the new levels! As always, feedback is appreciated 🙂

Here’s a direct link to the market: JAGEN – Android Market

29.
Jun
2011

Maintenance Update – JAGEN 1.1.4

Another quick update to Jagen was just released on the market. One of the hardest things to get right in a game is good balancing. In this update we’ve done some more working towards making the difficulties of levels fun, challenging and doable.

Let us know what you think!

You can get the update from the market now or simply click on this link: JAGEN – Android Market

25.
Jun
2011

JAGEN 1.1.3

Thanks to everyone who’s been sending us feedback regarding JAGEN. We take all suggestions on board and try and improve things for you. So if you have any suggestions on how to improve JAGEN, we’d love to hear about it!

Today we released another minor update to the market. It includes a fix that will hopefully improve visuals on low-res devices. There are also a few other minor bug fixes.

You can grab the update from here: JAGEN – Android Market

As always, we appreciate all feedback.

22.
Jun
2011

Another Minor Update: Jagen 1.1.2

We’ve been getting some fantastic feedback on JAGEN. We’ll always try and include as many suggestions as possible. So in today’s update we’ve included some improvements based on players out there! Hope it’ll make your playing experience better 🙂

Full change log:

Version 1.1.2:
– MUCH smoother controls
– Back button exits on menu now
– Bugfixes

As always the game is available from the market: JAGEN – Android Market

If you have any feedback please let us know! 🙂

21.
Jun
2011

Minor update: Jagen 1.1.1

Jagen just got another minor update. We now fully support Honeycomb tablets! Unfortunately all the Honeycomb tablets have a different default orientation which causes all the accelerometer data to be out of whack. We’ve implemented a solution provided by nVidia: Tegra Android Accelerometer Doc

It works like a charme! 🙂

Here’s the changelog:

Version 1.1.1:
-Honeycomb tablet fix
-Other small bugfixes

Head on over to the market and grab the latest update! (JAGEN – Android Market)